＊Selected for IEEE VISAP 2023 Art Exhibition
＊Harmonic Ito Foundation Grants, for the cultural and artistic sector
Creating media that induce an intuitive understanding of natural phenomena.
Artist/Researcher: Midori Yamazaki
Physics simulation: Professor Yves Leterrier (Swiss Federal Institute of Technology in Lausanne)
Photographer: Junya Taguchi (Junya Taguchi Photography Office)
Electronic music: Sandeep Virdi
This artwork is a visualisation of the moment of a well-formed shape of a wave, ideal for surfing, which retains its aesthetically pleasing shape forever, through a creative process that mixes reality and virtual reality. It attempts to generate an experience in nature with its audience by presenting it and the artwork reaffirms the supple strength of human cognitive abilities and expresses a sense of human existence that will remain unchanged forever, even in a future where reality is in chaos.
The artwork mixes reality and virtual reality through a playful creative process that moves between digital and physical, 2D and 3D. It visualises the moment of a shape of a well-formed wave as a perpetual presence, that is aesthetically pleasing and gives us pleasant confusion at the same time.
It presents the fleeting moment of a wave, a form of natural force by blending human hand-creation, which generates randomness, with ocean physics, which always works correctly, in the chaos of real and virtual reality. And by building interaction between human beings and nature and reaffirming our identity from a trans-human perspective, like meditation, we can ensure that our sense of being is forever unchanged.
Modern technology makes it easy to replicate visual representations that are indistinguishable from reality. The metaverse has become one of the spaces in which we humans exist, and the definition of existence is being distorted. However, we live in ever-changing times and continue to evolve, recognising and accepting flexibly the chaos of reality and the unreality that technology brings with positive hope.
Production and realization technology.
The artwork was created through a playful creative process, between digital and physical, 2D and 3D, mixing reality and virtual reality. The hand-drawn intuitive sketches of waves and the simulation of ‘good waves’ suitable for surfing using ocean physics were combined to create the shape using stone powder in collaboration with EPFL (Swiss Federal Institute of Technology in Lausanne). The three-views that merged the two methods were used to create the hand-formed shapes. Surprisingly the aesthetic curves from the skilled hand-drawn sketches were very close to the simulation. And the sculptures were 3D scanned, output onto transparent materials, and photographed in the actual sea to create the digital artwork.